We are trying to use audio volume to control the action of the game.
Initial idea was using audio volume and the x/y/z values of the phone to make sound and manipulate the sound
However, that won't practice the speech recognization function much. So we shift to the idea that using speech recognization to control "flappy bird" kind of game.
That's our testing of speech recognization and record kit. And we combined the flappy bird game scenes to the speech function to make it work
We used an array of words that can make the bird fly, but the "fly", "flight"...are hard to recognize especially when you say it really fast.