An IOS Voice Recognization game
Initial idea was using audio volume and the x/y/z values of the phone to make sound and manipulate the sound
However, that won't practice the speech recognization function much. So we shift to the idea that using speech recognization to control "flappy bird" kind of game.
That's our testing of speech recognization and record kit. And we combined the flappy bird game scenes to the speech function to make it work
We used an array of words that can make the bird fly, but the "fly", "flight"...are hard to recognize especially when you say it really fast.
A note writer
I often feel lost, emotionally and physically.
If I can remember where and why I lost myself
I would remember the feeling of lost
I would track the pattern of myself
The incomprehensible of myself.
1. TableView - outline the structure and wrap contents.
2. UIImagePickercontroller - pick up image from phone's library and save it to the UIImageView
3. Background fully fill and transparency of bars and table cells.
4. The corner radius of everything for simulating my UI design.
Unlock Your Body
An Interactive Relax Meditation Unlock Phone Feature
We are using phones unconsciously all the time. I feel like there are too many sitting and watchings. We need to do physical exercise! MOVE MORE!
So my idea is using Yoga postures for people to unlock the phone.
Imagine you must to do these postures to unlock the phone :) What a fun world
I am starting to explore the gyro and acclerometer sensors in iPhone, and I was knowing the "control" games use the the functions. So I did the research of those games, and I found out the game control view can do that.
So here is my first try:
And I realize that it cannot easily working on the both UI view control page and the game control page. I just need the data of the sensor, so I print the number and test it with the postures that I want to work with.
So after set the range of the data, I finally testing out the right numbers and the "right" postures.
So next thing is to do the reset and 3 time limitations.
I used the timer for deciding what will be a failure, I set 10 seconds for the unlocking. When user press the start button, they have 10 sec to do the posture and unlock the phone, if they are not success they will fail and move to the next try. And they can only try 3 times, the reset button will have a counter to count the reset time.
I was wanted to set a process bar to show the time remain time of the 10 seconds, however, I did not fully success because I cannot reset the time of the process bar every time they are reseting the procedure.
MULTIPLAYER GAME's Controller
A Joy Sticker!
For a game controller, I would definitely want to use A JOYSTICK!
So I want to build a joystick kind of controller on a APP for playing the multiplayer game that based on websocket.
I set up the CocoaPod and WebSocket for building the environment. And tend to map a UIView location value.
Location...Seems the ways to do that is build it in game views. However, I would like to try more simple ways to achieve that.
The library called "JoyStickView" in cocoapod is useful. But after I did that, I feel like I don't understand the set up of a customize view...
Instead, I used another library called JDGamePaddle and mimic that for my controller.